Tournament Debriefing – Kryssa and Bethayne 2 – part.1

It finally happened!

Last Sunday I played my first real life tournament in a year and a half.

A huge thank you to Tim and Anna for organizing this tournament. An amazing time, it was so nice to see lots of great people that I haven’t seen for too long !

This day was also a challenge for me: I have only played on Wartable for a year and a half! Did i kept my level on a real table? 

I also started a new faction recently: Legion. Which forced me to play with non-optimized lists. Although overall, they are still good lists. I tested this Kryssa composition twice in matches without death archon. I think in the future I will change my legionnaire unit which is unfortunately not really suitable for the meta anymore.

The Bethayne list is built to take on gunlines: Gunny2, Ret and Crucible guard. While remaining a valid choice in matches that Kryssa cannot face (Krueger 2 for example).

By the way, I didn’t really pay attention to taking pictures during games, so the battle reports will be shorter than usual, sorry!

Kryssa

[Theme] Children of the Dragon

[Kryssa 1] Kryssa, Conviction of Everblight [+31]
– Azrael [19]
– Neraph [12]
– Neraph [12]
Blight Archon [8]
– Zuriel [17]
Blight Archon [8]
– Mekanoshredder [4]
Blighted Nyss Shepherd [1]
Spell Martyr [1]
Virtue Champion [0(6)]
Virtue Champion [0(6)]
Yssylla [0(5)]
Blighted Nyss Legionnaires (max) [13]
– Captain Farilor & Standard [4]
Ice Witches [7]

Bethyane 2

Legion
[Theme] Ravens of War

[Bethayne 2] Bethayne, Pride of Everblight [+28]
– Carnivean [17]
– Golab [17]
– Harrier [0(3)]
– Harrier [0(3)]
– Neraph [12]
Blight Archon [8]
– Raek [6]
– Seraph [14]
Blight Archon [8]
– Harrier [3]
– Mekanoshredder [4]
Blighted Nyss Sorceress & Hellion [0(6)]
Blighted Nyss Sorceress & Hellion [0(6)]
Spell Martyr [1]
Spell Martyr [1]
Hellmouth [6]
Hellmouth [6]

First game: Kolgrimma vs Kryssa

I face Tassadar for my first match. He plays a Kolgrimma and Ragnor pairing. I decide to drop Kryssa by telling myself that this is probably the only match without Death archon of the day and that I want to test my Kryssa list. He chooses Kolgrimma :

Kolgrimma

Trollbloods
[Theme] Storm of the North

[Kolgrima 1] Kolgrima Stonetruth, Winter Witch [+28]
– Earthborn Dire Troll [14]
– Pyre Troll [8]
– Pyre Troll [8]
– Trollkin Runebearer [0(5)]
Bumbles [6]
Dhunian Archon [0(6)]
Fell Caller Hero [5]
Boomie3 [8]
Trollkin Champion Hero [5]
Valka Curseborn, Chieftain of the North [0(6)]
Krielstone Bearer & Stone Scribes (min) [5]
– Stone Scribe Elder [3]
Northkin Bear Handler & Battle Bears [10]
Northkin Bear Handler & Battle Bears [10]
Trollkin Champions (max) [16]
– Skaldi Bonehammer [5]

And we start with a big game of attrition, great!

I win the roll to go first (yes!) And he gives me the low side which allows him to benefit from a house well placed at the entry of the zone.

Turn 1

I decided to play very aggressively on my first turn by sending my two Neraph and Azrael far ahead thanks to a run and energizer.

My left flank is occupied by an archon with the Mekkanoshredder and a few solos that are there to contest while my right flank is beefier with an archon and Zuriel.

He reacts by advancing in my threat range with his champions under hoof it and a bear unit that he did not ambush.

Turn 2 – Kryssa

During my turn 2, I hesitate for a long time to feate to take (almost) all of his champions. I decide not to do it and keep my feat for the next round while jamming his models with my legionnaires. An archon comes forward to spray his champions, Azrael shoots the champions and a Nerpah come to kill one guy before sprinting away. Between the tough rolls, blood bound and the Dhunian I kill two champs and one is corroded with one hp. Then I minifeat with my legionnaire and run to engage all his models in the middle of the table while being very careful to stay out of his ambushes. I put a model on my flag but I do not contest its zone or its flag.

 

Turn 2 – Kolgrimma

He starts his turn with a good play: he will ambush his bears on the left and shift my archon with his feat in such a way that he will enter their threat ranges. Fortunately, I camp two fury and my archon will survive the charge of the only bear in range. My shepper on the flag is going to die. In the center, he charges with his champions and between the bonus of the fellcaller and Bommie (+ 4mat) he easily kills my legionnaires with def 16. On the other side of the house, it is more complicated for his bears. They kills almost nothing except my virtue champion. He does not contest my zone, score in his zone and on his flag. He also uses clouds to protect his army and leaves Bumbles, the Earthborn, Valka, and Boomie to go after anything that might kill his models on the front lines.

Kolgrimma 2
Kryssa 1

Turn 3 – Kryssa

I finally have the feat turn that I was waiting for. His feat takes away my eyeless sight, which is problematic with the clouds he has placed. But thanks to Energizer, I manage to find several interesting lane spots. At the end of my turn all the bears are dead and almost all the champions and I contest his flag. The turn is almost perfect, but I make a pretty big mistake: after killing two bears, Zuriel was supposed to sprint back to the zone to score it, instead I decide to put him behind the central house to be aggressive. I forgot the counter charge of Bumbles who will put Zuriel KD. I kill the bear with a Neraph, but my beast is KD and I only score my flag while he scores its zone.

Kolgrimma 3
Kryssa 2

Turn 3 – Kolgrimma

My opponent understands that his only condition of victory is the scenario. He throws all his strength into the battle: a champion charges Zuriel, Skaldi follows him to contest, he scores in his zone, contests my flag. On the right, he wants to kill four legionnaires with his pyre troll and Skaldi to then come and contest my zone and kill my objective with the earthborn and go to 6 – 2. But Skaldi misses one of his attacks, which means that the eartborn is stuck and he just kills the last legionnaire. He will score 2 points while I am scoring my zone. 

Kolgrimma 5
Kryssa 3

Turn 4

The storm has passed and I can calmly clean the central zone, my flag and contest its zone. I score three points while having a comfortable lead on scenario and on the clock.
He will clock during his turn trying to kill Zuriel.

Conclusion

Very good game which could clearly have turned to the advantage of my opponent. I clearly underestimated the scenario here and if my opponent could have capitalized on it (by contesting my zone on turn two for example) I should have changed my strategy of “hitting hard and sprinting away” to actually commit my beast. I also finished the game with 3 minutes on clock, which is clearly not good for a round 4. I will have to improve that for the next games.

Second game – Kryssa vs Cyrenia

I play against Klaas for my second round. I am very happy to drop him: he is one of the top players in Belgium and it turns out that we have never played against each other. Playing against experienced players is always a great experience.

He plays Menoth, which is problematic for me: I haven’t faced this faction for a very long time (2 years). He has Severious and Cyrenia in his pairing. Looking at the table, I tell myself that he will automatically choose Cyrenia: two houses in the center create a bottleneck in the middle that his avatar can easily use. So I chose Kryssa since I have more beasts with a reach 2 ‘in my list and I think Energizer will be a good tool in this game.
He wins the toss and decides to play second.

 

Cyrenia

Protectorate
[Theme] The Faithful Masses

[Cyrenia 1] High Exemplar Cyrenia [+28]
– Dervish [7]
– Dervish [7]
– Sanctifier [14]
– Hierophant [3]
Avatar of Menoth [18]
Anastasia di Bray [3]
Champion of the Order of the Wall [8]
Champion of the Order of the Wall [8]
Hand of Silence [7]
Menite Archon [8]
Menite Archon [8]
The Covenant of Menoth [4]
Wrack [1]
Choir of Menoth (max) [6]
Initiates of the Wall [0(7)]
Initiates of the Wall [0(7)]
Initiates of the Wall [0(7)]

Round 1
Energizer + run, my two Neraph and Azrael are in the middle of the table. Everything else follows as quickly as possible. Tactical supremacy on Azrael and the very useless Cloak of Ashes on Legionnaires.

He will take 20 minutes to play his first turn but his placement will be very good: he manages to place his Avatar 8′ from two of my beasts. The rest of his army advance in a big pack. He places Cyrenia’s inevitable wall in front of the Avatar and defender’s ward on his jack.

Round 2 – Kryssa
I have to learn to read my rules. I thought that Energizer would allow me to get out of 8 ‘of the Avatar. My opponent tells me no, but explains to me that by retracing my beasts in such a way that they no longer have a line of sight on the Avatar, I can get out of the trap. But despite this, I can’t find any target worth committing one of my beasts and especially my feat. So I play a placement turn. My legionnaires come to jam his army to limit his possibility of scoring points in the center while my two virtues champions under dragon’s blood come to contest the two rectangular zones.

Round 2 – Cyrenia
My opponent, again, takes a long time to optimize his placement. Between his archon, his spray, his initiates and his avatar, all the legionaries dies. My virtues on the left dies under the sword of a champions of orders of the walls, allowing him to score a point with his Sanctifier. His other champion can’t kill my other Virtues though. During his turn, he was able to further advance his Avatar and put Azrael, Zuriel and a Neraph in his aura. He places his wall and initiates to protect the Avatar and his important pieces. He feat and score 2.

Round 3
I am well aware of the gravity of the situation. If I do nothing, he will easily win the scenario by cleaning the zone and his flag every turn without me being able to do anything.
So I decided to totally commit my army. Kryssa feat. One Neraph will kill the sanctifier before sprinting back. Azreal kills three initiates to make room next to the Avatar. I am looking in vain for a way to send Zuriel to the avatar, but this charging angle does not exist. So it’s a Neraph that sticks to it. He is pow 20 but the Avatar is armor 24. I do excellent dice rolls and for a moment I think I can kill him. So I use all the Neraph fury but leave the jack barely alive with all its operational systems. At the end of the activation, I realize that I forced all my beasts to the maximum … well, at least it was funny.

Finnaly, Zuriel charges a Dervish, kills him, sprays a bunch of warriors, but his spray’s pow 12 isn’t enough and he kills a few choirs. Other things die, but the main goal is not reached: I did not kill enough models. My opponent picks up the clock and hesitates for a moment to continue playing the scenario but finally sends his Avatar on Kryssa and kills her properly.

Conclusion
I played this game without having a clear game plan in mind. My opponent did the opposite and executed it perfectly. Defeat is normal.

But hey, the game was great against a very cool opponent. Next time I will know that I must have a clear game plan in mind before putting my models on the table. Probably this composition with Cyrenia must be played at least once before I know exactly how to react to it? I already have some cool ideas how to deal with the list in the future. 

 

I will try to quickly write the rest of the tournament. While waiting, a glimpse of the atmosphere on site thanks to warmachine belgium